N-Cycle was developed by Theta Team during the Freshmen year.
2D platform game with a Sci-fi environment and puzzles elements.
Development time:
4 months.
Technology used:
This was the first time to create an engine in C that manages all the necessary systems for a platform game on ASCII console.
Objective of the game:
The original idea was to create a game that “never ends”, giving the player the possibility to the player to play it again using the tools picked during the previous playgame.
My work:
Sound system using FMOD, AI system and part of the editor.
Problems:
Since it was our first game we had some problems to decide the architecture of the game.
Also the lack of a clear finished product was one of the problems to finish the 100% of the game.
For this problems the game finished being a “one play” platform game instead of the “never ends” one we had on scope.
What I learned:
I learned that the communication with the team is one of the most important parts in a game project.
Gameplay video:
Team:
- Ismael Serrano [Producer]
- Jaime Uriarte [Game Designer]
- Eder Beldad [Technical Director] [Visit Blog]
- Asier Sanchez [Product Manager]
Special thanks:
- Joana Konarsky
- Pere Casafont